![]() One very cool aspect of the music is that it starts when Subject Zero puts his walkman on and it stops when he takes it off. Just be aware of this if you have children anywhere near your rig while playing.Īs for the sound effects, they all fit well with the stylistic visuals and get the job done. Interestingly the game has not been cleared for release in Australia in its current form, but then again the restrictions in Aussie land are notoriously tight. I will say that Katana Zero has some very adult themes running through it including drugs, torture and buckets of extream violence. On my second playthrough, I decided to use my time manipulation to reach him before he jumped and was happy to see that the news report on my TV later reflected this change. On your first mission your target he jumps off a balcony to his death. If you wait for the NPC to finish talking you can lead the conversation in various directions and it’s impressive how this mechanic is sometimes used in gameplay. I won’t divulge any plot details, but save to say things start to get very strange the further you progress and the games final conclusion was surprisingly good.Īll the games dialogue is handled with on-screen text and can be interrupted, which could have consequences. While the dialogue isn’t groundbreaking, the way it is all put together does have a certain something. ![]() You also meet various characters which seem to know more than what they are letting on. Each night you slip into a vivid nightmare that seems to evolve over the coming nights. As you play Katana Zero you will start to get into a familiar rhythm: collect a dossier from your ‘psychiatrist’, play through the job and then return to your run down apartment to sleep. We see this in Donnie Darko, where the nearer you get to final scene the greater the anticipation of what is to come. ![]() I love it when films (and also games) run to some kind of countdown mechanism. There is even a cool bike chase section midway through the story, which cleverly still lets you use what you have learned from previous levels. Enemy placement, breakable floors, laser traps and even a mini rollercoaster: Katana Zero has plenty of diversity between the levels and never overuses one idea too much. ![]() Like any good platform game, the secret sauce is level design and this game has this covered. Enemies have crackerjack reflex’s, which means you need to be faster than a caffeinated cat on crank and if fast-paced games are not your cup of tea I would maybe give this one a miss. You only have a few seconds worth of this time slowing ability but it does regenerate so use it sparingly. However, your biggest trick is the ability to slow down time, which allows you to actually hit bullets back at their owners. Many of the foes to come across have ranged weapons and given your fragility, this may seem a little unfair. As soon as this weapon of death makes contact a spray of pixilated blood coats nearby walls. You eviscerate your enemies with a razor-sharp katana blade which can be aimed in any direction you push the thumbstick. Zero’s movement is fairly fluid with the ability to jump, wall jump and dodge. At the end of each section you can watch a replay of your antics which is fun, but I do wish I could remove the VHS aesthetic and just watch the raw action. In essence, you are replaying the same string of time until you survive that particular segment of the level, Phil Connors would be proud. However, the second you are snuffed out time will zip back and let you try again. Any damage at all will kill you, whether it be a melee attack, bullet or explosion. The use of this drug gives the game it’s biggest unique flavour because essentially you cannot be killed, well kind off. You play the game as a sword-wielding assassin who also uses a time manipulation drug called Chronos. The developers of Katana Zero (Askiisoft) describe their game as a neo-noir action platformer, which seems like a good starting point.
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